olzenviro.blogg.se

Rpg maker mv aigis sprite sheet
Rpg maker mv aigis sprite sheet






Once you start separating them with fat borders and such, you gotta do more math which is just a bit silly to introduce for no reason. Now, in reality, it'd actually be proportioned a bit differently since it's based on even pixel spacing but this is just a simplified explanation of why it's kind of a bad idea to separate your sprites using anything but a pixel-wide line. You see how if you have even borders on all sides, the sprites are all out of alignment? And as you can see in the top row, they're each separated by identical sized borders and look "evenly spaced" apart.īut look what happens when you actually split them apart (which a sprite processor does). Let's say that the squares with circles in them are your sprites. So making the sprites wider than 32 pixels will. Also, RPGmaker follows the 32x32 pixel rule for each square. However, you must have the sheet follow that pattern of 12 images for each sprite. Now you can change the size of your sprites. I just whipped this up in mspaint to demonstrate what I mean. Your custom sprites should follow this formula. On the other hand, the left sprite has a full unsplit border on its left and the right sprite has a full unsplit border on its right. The center column has to split their left and right borders in half because they share them with the left and right sprites. Look at the border of each of your sprites.








Rpg maker mv aigis sprite sheet